Film editor and sound designer Walter Murch
Roger Ebert is not a fan of 3D movies and we assume by extension, 3D TVs. That’s OK; he’s welcome to his opinion, but in a recent blog he claims the 3D debate is over, case closed, because an award winning and very accomplished sound engineer claims 3D doesn’t work with our brains.
Does everyone experience 3D in the same way? No. Do some people experience headaches or nausea from watching 3D? Some people say yes, so I’m not going to argue with them. But to claim that our brains can’t handle it? That’s where I start to question his logic and his source.
His authority in this case is Walter Murch, the film editor on “Apocalypse Now” and the sound engineer on several other movies—clearly a guy skilled at what he does. Ebert cites a Wikipedia entry that puts Murch as the man who developed the 5.1 surround sound system. Hats off for that. (no sarcasm, really, I love 5.1)
Ebert received (and reproduced) a letter from Murch that begins with an assessment of the theatrical experience of 3D in “The Green Hornet”—a movie that was not shot in 3D. The Green Hornet was converted to 3D in post production, a trick at best that’s less effective that the virtual surround sound modes most soundbars try to pull off.
The problem with 3D, explains Murch, is that it requires our eyes to focus on one spot while converging (aiming) at another. Essentially, when we look at an object, our eyes converge on it (aim, tilt) and focus (sharpen) on the object at one distance, the distance the object is from our eyes. 3D, on the other hand, because it creates an illusion in space, asks us to converge on the screen, but focus on the 3D vision that may be anywhere. OK, I’m with him there, but so what? My eyes apparently can do it. I can walk and chew gum at the same time. This is essentially the same thing those optical illusion books (and maybe Where’s Waldo?) ask us to do, but in a 3D theater, because our eyes are being forced into action by the act of the glasses (active or passive) the processes is a lot easier.
Murch is suggesting that this task, if not impossible, is at least really hard and will cause an instant aneurism. He also suggests that the process of making our eyes do things that weren’t in our original owner’s manual requires that 3D films not use fast editing techniques because our eyes can’t keep up.
Did he not see “Avatar?”
I’m not nearly the expert he is at film production, but I can’t discount the experience of my own eyes. While 3D may not be the perfect expression for every movie, when done well, I really like watching it.
Film and video, in theaters or in homes, requires our brains to make a million mental leaps already. Let’s talk blacks—the science of making black by shining light on a screen still astounds me (and yes, I know how it works, but I’m still impressed). Our eyes see depth and texture on a flat surface where there is none. Our ears here sounds in space where those sounds shouldn’t be. But our brains are serious pieces of equipment. I’m guessing we can handle more. I’m guessing we can walk, chew gum and talk on the phone at the same time (I have a teenage daughter, so I’ve seen it first hand).
For his final point, Murch takes off his neurologist hat and instead touches on a much more solid argument—the problem of storytelling in 3D. The suggestion that 3D does not create the same immersive experience as a flat film actually makes sense to me. When watching 3D you’re forcibly made aware of the gimmick. It’s touching you on the nose, flying over your head. Yes, you’re placed in the event, but that also renders a degree of involvement in the event. As you become part of the story, you’re less of an observer, and the director or storyteller actually has less control over your emotional experience. Sounds backwards doesn’t it? It does to me too, but I’m sold on that theory, to a degree.
It all comes back to storytelling. 3D is still too new for there to be many people skilled in the art of using it, and using it like art. When “The Wizard of Oz” shocked audiences with color, it was a gimmick. When 5.1 mixes first started showing up on DVDs, they were gimmicks, but skilled storytellers learned how to use their new tools to create experiences their audiences would appreciate and come back for.
I expect the same of 3D. Please no more “Green Hornet,” but I have high expectations for whatever is coming next. The greater adoption of 3D TV has other problems: format incompatibility, ugly glasses, cost, movie selection and more. But the problem isn’t in our brains.

Ed, since your own vanity precludes you from wearing glasses you have opted to destroy your own depth perception with laser surgery. As you can no longer view the real world in 3D, you are not likely to be able to enjoy 3D cinema. If you are truly so risk averse as to worry about the health implications of simulated 3D in a temporary, reversible situation such as a visit to the cinema, I’m sure you would not have chosen to have an irreversible risky surgical procedure on your eyes, the long term effects of which are unknown!
The article above describes the visual process the wrong way round, as has been picked up by some comments here. It is the focus that remains constant and unaltered at the plane of the screen, while convergence changes depending on the separation of the two projected images thus creating a 3D effect. The flexibility of the visual system differs between people and without going into too much detail, some people have greater convergence reserves and some people are better able to decouple their convergence and focussing linkage. If discovered early enough, people with less flexible systems can improve with simple exercises- have regular eye tests people!
I know 3D is the flavor of the moment, but make no mistake if the movie is garbage to begin with, it really does not matter if it’s even in 4D.
And to be honest, even a 65” panel is a joke in 3D. you can only start to get close to the cinematic experience on a projection system with an 8-10 FT wide screen.
So let’s start getting ready for 4K resolution and we will soon forget about 3D.
Joel, you are very correct about when the imagery comes forward. Almost everyone seems to hate that after the first ‘thrill’. And yes, it is akin to the 3D stereographic images where you have to cross your eyes - is unnatural and straining. Behind the screen imagery is mostly natural.
But, again, the focus is ALWAYS on the screen. Never on the imagery’s position - because the imagery is on the screen, and on the screen only. Our brains ‘move’ it off the screen by taking advantage of our visual system (double images and we converge them, and our brain places them in space).
Now if a cinematographer want to simulate a natural experience - or maybe what we are most used to seeing 2D photographs, then the images that are in the plane of convergence will be set to be focused and other planes might be made out of focus. It is hard to notice that with our natural vision, but photographs have and make use of that all the time. Part of the whole science of depth of field.
I just read another view of this whole controversy…and really what is so natural about 2D. After all once our eyes get past the infant stage, we live in a 3D world. Our convergence and focus have to work constantly and nearly instantly. What is entirely unnatural is the artifical 2D media world we had to deal with since the first marks on a rock were made. TV, cinema, books, newspapers, and so on all force our eyes to a single plane.
Maybe that is why studying for finals always leaves us bleary. (or maybe its the cramming and oreos!).
I believe the point they were making is that, when an object in a 3D film appears close to you, your eyes will tend to pull towards the center in order to converge, and focus, at that location. However, the real focal point remains, farther away, at the screen surface. The gimmick of thrusting sharply defined objects into your face could cause that optical confusion and possible discomfort. I especially noticed in Avatar that the in-focus depth was mostly behind the plane of the screen. When objects, like the tips of branches appeared forward of the screen, they were out of focus, keeping your eyes looking ahead at the detail on the screen - in a natural way. In theaters, most viewers will be 20 or more feet from the screen, so that both on-screen and behind screen details will be effectively at infinity so far as the eye’s convergence is concerned.
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While 3D may not be the perfect expression for every movie, when done well, I really like watching it. I hate the ‘paper glasses’. When I put on the paper glasses, I was very disappointed. The next night, we watched Chuck in 3D and after about 10 minutes, the paper glasses came off. On the other hand, I have been playing World of Warcraft with the Nvidia 3D set up and have to admit it is cool.