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Inside Halloween Park’s Haunted House
HAI control system updated to provide new horrifying automation features.
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October 30, 2009 | by Tom LeBlanc

Sequels usually aren’t very good.

But the updates made to this fully-automated haunted house make it even better than when we wrote about it last year.

Digital Panacea, an integration company that does a lot of Home Automation Inc. (HAI) control system programming, revisited its spookiest client for a pre-Halloween tune-up.

Halloween Park, a haunted attraction outside York, Pa., isn’t a typical haunted house. It’s interactive, meaning that visitors must solve clues in order to move through the scary rooms.

The HAI automation system is critical because most of the spooky sounds and sudden movements are triggered by anticipated activity. For instance, a motion sensor might pick up when a visitor enters a particular room and triggers a scary voice to give him a clue.

If the clue leads the visitor to do something, such as take a particular book out of a bookcase, a contact on the book might trigger something shocking, like a secret door opening.

Jeffrey Lehman, owner of York-based Digital Panacea, says programming an automation system for the haunted house is similar to doing it for a regular (non-haunted) house.

He might install motion sensors in a regular house so lights turn on when an owner enters a room. In this case, instead of lights turning on, it’s along the lines of a skeleton being hurled across the room.

Frightening Task

Programming a haunted house isn’t without its unique challenges, Lehman acknowledges.

“It’s a tremendous exercise in programming,” he says. It’s particularly challenging because “you have to make sure everything resets” after the actions are triggered, the spooky stuff happens and the visitors move onto the next room.

Since the Halloween Park is interactive and based on clues, the owner wanted to keep it fresh by revamping many of last year’s scenes and adding new ones. That meant a lot of work for Lehman.

He estimates there’s about 5 miles of wire in the three-story haunted house with 32 rooms and spaces — “plus, God knows how many contacts and motion sensors and there’s 800-some-odd lines of code.”

There’s likely to be more wire, more programming and more of everything else next year. Lehman says Halloween Park is likely to add a fourth floor to the attraction.

Click here to view Halloween Park’s haunted house.



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Comments (2) Most recent displayed first.
Posted by Jeff  on  10/31/09  at  09:52 AM

Michael:
Believe me when I tell you it is all but pitch black in there and all that the spooksters are given is a little battery operated candle that gives off about 1/2 watt! So it works great that they all sort of have to group together to see what they need to do which in turn makes the “scares” all that more effective! Also the pictures published only show about 15% of the entire “house”. There is soooo much more that isn’t shown.
It’s not Disney, but it gets a LOT of “That was cool” when folks come out… even though it took almost 2 hours to go through! As far as we know, it is the ONLY place (Interactive Haunted House) like it on the planet. If you ever feel like a road trip and want to go through the place, drop us a note and I’ll give you a behind the scenes tour! We’ve had people come from as far away as California to go through it! Until I strated working on this project a few years ago, I never realized how “into” Halloween some people are.
It’s loads of fun to work on and has proven to be a great learning tool as well. Some of we have implemented has easly carried over to the NON HOUTED homes we’ve done. :-)
Happy Halloween everyone!
Jeff Lehman - CTS
(Chief Technical Spook)

Posted by Michael  on  10/30/09  at  11:13 PM

That’s just plain cool. I think the tour kind of spoils the suprises but the dark and the atmosphere would make up for it once you’re there



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