3D Golf Will Need Different Camera Angles
Golf in 3D does not "come at" the viewer like in a movie or Blu-ray; it tends to be more left-to-right or right-to-left on the TV ... not too compelling.
False advertising? The Masters in 3D shows the swales and undulations, but does not immerse you in the action because of the camera positions.
April 20, 2010 by Jason Knott

After catching a bit of The Masters in 3D, one thing is very clear: In order for golf to become a “killer app” for 3D, there will need to be different camera angles put in place.

In the movies, 3D is especially compelling because the film director can use camera angles that bring the images “toward” to audience. The obligatory jumping snake or shooting arrow in an action movie, for example.

But in golf, that camera angle coming “toward you” is not possible in many cases. While 3D golf allows the viewer to see the swales and undulating contours of the golf course terrain, it does not enable the action to come toward the viewer. Indeed, most camera angles—especially when putting on the green—are from right to left or left to right on the TV screen. Nothing coming right at you.

The only golf shots “coming at you” are when the camera is behind the green and in those cases, the cameraman is usually tracking the golf ball in the air. That’s cool, but not compelling for 3D. It’s going to take some time to get it right.

But in places like Augusta, Ga., where The Masters is held, the camera positions are “set in stone” and not going to be able to move. Uh-oh.

What sports do you expect to appear best in 3D? Let us know in comments below.

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